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Text File  |  1997-03-19  |  6KB  |  209 lines

  1. //*****************************************************************************
  2. //    PROJECT:    Meat Puppet
  3. //    MODULE:        surgik.txt
  4. //    AUTHOR:        Max Reason
  5. //    (C) 1996 Kronos Digital Entertainment
  6. //*****************************************************************************
  7.  
  8. INIT                        1
  9. MY_FOV                        1.000
  10. MY_HEIGHT                    2.500
  11. RUN_SPEED                    0.250
  12. BURN_SPEED                    0.250
  13. FLEE_SPEED                    0.250
  14. WALK_SPEED                    0.200
  15. IDLE_SPEED                    0.000
  16. PURSUE_SPEED                0.2500
  17. TAKEHIT_SPEED                0.000
  18. KNOCKDOWN_SPEED                0.000
  19. MAX_JUMP_DISTANCE            0.000
  20. MAX_JUMP_UP_HEIGHT            0.000
  21. MAX_JUMP_DOWN_HEIGHT        0.000
  22. NORMAL_FOOTPRINT_WIDTH        2.40
  23. BLOWUP_FOOTPRINT_WIDTH        2.150
  24. BURNUP_FOOTPRINT_WIDTH        2.270
  25. BOUNCE_HORIZONTAL            0.150
  26. BOUNCE_VERTICAL                9.900
  27. BOUNCE_GRAVITY                9.800
  28. BOUNCE_RATE                    9.900
  29. FLEE_CHANCE                    0.500
  30. IDLE_CHANCE                    0.050
  31. WALK_CHANCE                    0.050
  32. COLLIDE_DISTANCE_SQUARED    4.000
  33. ATTACK_DISTANCE_SQUARED        4.000
  34. PUSH_DISTANCE_SQUARED        6.000
  35. CLOSE_DISTANCE_SQUARED        36.000
  36. FLEE_DISTANCE_SQUARED        36.000
  37. SHOOT_DISTANCE_SQUARED        81.000
  38. SAFE_DISTANCE_SQUARED        81.000
  39. SEE_DISTANCE_SQUARED        144.000
  40. MIN_IDLE_STATE                0
  41. MAX_IDLE_STATE                0
  42. PROJECTILE_PHASE            0
  43. HOLD_STRIKE_PHASE            5
  44. HOLD_STRIKE_FRAMES            0
  45. REMOVE_FRAMES_MIN            100
  46. REMOVE_FRAMES_MAX            200
  47. VANISH_FRAMES                6
  48. EAT_FRAMES_MIN                50
  49. EAT_FRAMES_MAX                200
  50. I_ATTACK                    TRUE
  51. I_ATTACKDEAD                FALSE
  52. I_ATTACKMEAT                FALSE
  53. I_BLEED                        FALSE
  54. I_BOUNCE                    TRUE
  55. I_BURN                        FALSE
  56. I_CANSEE                    TRUE
  57. I_CATCH                        FALSE
  58. I_COLLAPSE                    TRUE
  59. I_DAMAGE                    TRUE
  60. I_EAT                        FALSE
  61. I_EXPLODE                    FALSE
  62. I_FALLBACKWARD                FALSE
  63. I_FALLFORWARD                FALSE
  64. I_FETCH                        FALSE
  65. I_FLAME                        FALSE
  66. I_FLEE                        FALSE
  67. I_FOLLOW                    FALSE
  68. I_GATHER                    FALSE
  69. I_HUMANOID                    FALSE
  70. I_IDLE                        TRUE
  71. I_JUMP                        FALSE
  72. I_KNOCKDOWN                    FALSE
  73. I_PATROL                    FALSE
  74. I_PAUSE                        TRUE
  75. I_PICKUP                    FALSE
  76. I_PURSUE                    TRUE
  77. I_REPORT                    FALSE
  78. I_RETREAT                    TRUE
  79. I_SCATTER                    FALSE
  80. I_SHOOT                        FALSE
  81. I_SPLIT                        FALSE
  82. I_TAKEGAS                    FALSE
  83. I_THREATEN                    FALSE
  84. I_THROW                        FALSE
  85. I_VANISH                    TRUE
  86. I_WAIT                        FALSE
  87. I_WALK                        TRUE
  88. PUNCH_POINTS                5
  89. ATTACK_POINTS                5
  90. WADHIT_POINTS                0
  91. GUNSHOT_POINTS                25
  92. DARTHIT_POINTS                0
  93. CHEMICAL_POINTS                0
  94. FLAMEHIT_POINTS                1
  95. EXPLOSION_POINTS            50
  96. MISSILEHIT_POINTS            25
  97. MISCELLANEOUS_POINTS        10
  98. TERMINAL_POINTS                200
  99. DAMAGED_POINTS                100
  100. IGNORE_POINTS                25
  101. me                            surgik
  102. generic                        *
  103. blood                        blood
  104. pickup                        torso
  105. throwit                        crpflr
  106. projectile                    wad wadb
  107. followers                    tod crusader
  108. split                        surgik
  109. show_ash                    expd
  110. show_attack                    strike
  111. show_backoff                walk
  112. show_bounce                    idle walk spk spin shred
  113. show_burn                    spk
  114. show_catch                    idle idle idle
  115. show_chopping                dam
  116. show_damage                    shred
  117. show_die                    expd
  118. show_drop                    idle
  119. show_eat                    idle
  120. show_fetch                    walk
  121. show_flee                    prep
  122. show_gather                    walk
  123. show_hurt                    spk
  124. show_idle                    idle
  125. show_jump                    idle
  126. show_knockback                prep
  127. show_knockforward            shred
  128. show_patrol                    walk
  129. show_pickup                    idle
  130. show_pursue                    walk
  131. show_push                    walk
  132. show_pushbutton                idle
  133. show_shoot                    shred
  134. show_takegas                idle
  135. show_takehit                spk
  136. show_threaten                walk
  137. show_throw                    idle
  138. show_upback                    idle
  139. show_upforward                idle
  140. show_walk                    walk
  141. play_ash                    !explo1
  142. play_attack                    =door1 =door2
  143. play_backoff                =sonar
  144. play_bounce                    =button2 =klank =glass
  145. play_burn                    !burp =fire =fire =fire =fire
  146. play_catch                    =plop =plop
  147. play_chopping                !plop !klank !metal1 !grinder1
  148. play_crude                    ?buzz
  149. play_damage                    =sur1241 =crackle2 =crackle3 =crackle4 =sur1241 =sur1241 =klank =shock =shock =shock =shock =sur1241
  150. play_die                    explo1
  151. play_drop                    =needles1 =phip1
  152. play_eat                    =squirt
  153. play_fetch                    shatter
  154. play_flee                    sur1239
  155. play_gather                    shatter
  156. play_hurt                    crackle3
  157. play_idle                    ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239
  158. play_jump                    =button2
  159. play_mutter                    =squelch =sqoosh =buzz =sticky1 =onoff
  160. play_patrol                    squelch
  161. play_pickup                    =floorset
  162. play_pursue                    sur1239
  163. play_push                    squelch
  164. play_pushbutton                =chirp1 =computr1 =computr2 =computr3
  165. play_refuse                    shatter
  166. play_seeher                    =sur1240 =sur1239
  167. play_shoot                    =crackle2
  168. play_takegas                =cor1292 =cor1292
  169. play_takehit                =klank =ram2
  170. play_takeknockdown            =slam =stomp =dump
  171. play_threaten                shatter
  172. play_throw                    =needles1
  173. play_vanish                    !empty
  174. play_walk                    =treads =treads =treads =treads =treads =treads =treads =treads =treads =treads =treads
  175. PLAY_ASH                    1.00  0  z        0.00  0  z
  176. PLAY_ATTACK                    1.00  0  z        0.00  0  z
  177. PLAY_BACKOFF                1.00  0  z        0.10  0  z
  178. PLAY_BOUNCE                    1.00  0  z        1.00  1  z
  179. PLAY_BURN                    1.00  0  0        1.00  1  z
  180. PLAY_CATCH                    1.00  0  0        1.00  1  z
  181. PLAY_CHOPPING                1.00  0  z        0.10  0  z
  182. PLAY_CRUDE                    1.00  0  z        0.10  0  z
  183. PLAY_DAMAGE                    1.00  0  z        1.00  1  z
  184. PLAY_DIE                    1.00  0  z        0.00  0  z
  185. PLAY_DROP                    1.00  0  z        1.00  1  z
  186. PLAY_EAT                    1.00  0  z        0.00  0  z
  187. PLAY_FETCH                    1.00  0  z        0.10  0  z
  188. PLAY_FLEE                    1.00  0  z        0.10  0  z
  189. PLAY_GATHER                    1.00  0  z        0.10  0  z
  190. PLAY_HURT                    1.00  0  z        0.10  0  z
  191. PLAY_IDLE                    0.00  0  z        0.08  0  z
  192. PLAY_JUMP                    0.00  0  z        0.00  0  z
  193. PLAY_MUTTER                    1.00  0  z        0.20  0  z
  194. PLAY_PATROL                    1.00  0  z        0.10  0  z
  195. PLAY_PICKUP                    1.00  0  z        0.10  0  z
  196. PLAY_PURSUE                    1.00  0  z        0.10  0  z
  197. PLAY_PUSH                    1.00  0  z        0.20  0  z
  198. PLAY_PUSHBUTTON                1.00  0  0        0.10  0  z
  199. PLAY_REFUSE                    1.00  0  z        0.10  0  z
  200. PLAY_SEEHER                    1.00  0  z        0.10  0  z
  201. PLAY_SHOOT                    1.00  0  z        0.10  0  z
  202. PLAY_TAKEGAS                1.00  0  z        0.10  0  z
  203. PLAY_TAKEHIT                1.00  0  z        0.10  0  z
  204. PLAY_TAKEKNOCKDOWN            1.00  0  z        0.10  0  z
  205. PLAY_THREATEN                1.00  0  z        0.10  0  z
  206. PLAY_THROW                    1.00  0  z        0.10  0  z
  207. PLAY_VANISH                    1.00  0  z        0.00  0  z
  208. PLAY_WALK                    0.00  0  z        0.08  0  z
  209.